Animation and Character Building
This project was inspired by the song "Maagalim" by Jane Bordeaux, and by the concept behind it. I liked the idea of a character that walks all the time, so you might think she's advancing, but the truth is revealed and the character is actually walking in circles, unable to progress anywhere.
This project was done in 3 steps:
STEP 1 - CHARACTER SHEETS & SKETCHES
Victor's story began with quick sketches of a character I had in mind - what does he look like? From the front, from the side, when he walks? How does he look when he's angry, suspicious, laughing? After some time, I came up with a character who is tough, but at the same time so captivating.
And so Victor was born.
STEP 2 - 2D ANIMATION
I had an urge to see Victor come alive. In spite of the lack of professional tools at the time, I decided to experiment with Adobe's Animate software to create two-dimensional animations. As exciting as it was to see Victor come to life, it wasn't exactly what I had envisioned.
STEP 3 - 3D ANIMATION
I discovered the 3D world through Blender. 3D was my favorite subject, and I was looking for a challenge that would take my skills to the next level. My mind immediately drifted to Victor, so I decided to try modeling it in Blender. It was exciting to learn how different it is to create a character from all sides. It was at this stage that Victor really started taking shape, closer to what I had envisioned from the beginning. I decided to go ahead, and model the grahmophone as well. I could have fun with Vector now that he had a more developed character. For this film, I chose to plant the famous line of Victor from the immortal film "Givat Halfon."